(Ep. #3) The Bandit's Swamp

Nero's Favorite

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Episode REcap

A carriage driven by a small halfling man named Stein Hutter embarked on a journey to the East. On his travels, a strange individual wielding a giant longsword known as Vore sought transportation to the eastern side of the continent, and after exchanging some coins, Vore was able to ride in the carriage with him. After some time, getting closer to the wetlands in the east, another traveler in need of a ride signals the carriage to stop and upon discussing with the driver, is allowed a seat in the back with Vore. This individual, known as Nero(Narrow), starts making small talk with Vore as they enter the outskirts of the Lonnet Wetlands. Entering the dark and gloomy swamp, they are soon met with some trouble, trouble in the form of young bandits seeking any possessions they can get their hands on. Vore upon trying to de-escalate the situation, causes one of the bandits to shoot Stein in the chest, and he off of the carriage. A fight quickly ensues, while at the same time, a young woman is looking for some glowing flowers for Mr. and Mrs. Phenon. However, hearing the commotion from afar, goes to investigate the noises, and finds herself wrapped in a battle. These three mysterious individuals work together to subdue the bandits before they strike a deal letting the bandits leave with wounded pride and loss of a younger member. Talking about the event that occurred and the strange woman who showed up, they decide to get back on the road and travel to the town of Kelop. Upon arriving, the adventures notice that the town, surrounded by a wooden wall, is overgrown by plants and weeds. A rundown town, that is filled with chaos of arguing, stealing, and assault unfolds in front of the carriage, as it rides past to the nearby tavern of Sunken Mud. In this inn and tavern, which is more lavish and clean than the outside, the owners Jadmir and Hamel allow the adventures a night stay, in exchange for some coin. Before departing for bed, the adventures learn about the change in ownership within the past couple of years, which saddens Stein. Yet, Vore grabs a woman named Jessica and takes her back to his room… get it on. While Nero finds sleep in his own room, Sunny enjoys the stary night on top of the tavern roof.

Episode REcap

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Nero's Favorite

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Episode REcap

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Episode Recap

In the late morning, the adventures with the help from Stein, head deep into the dangerous swamp where they come to an overgrown warehouse. The warehouse is surrounded by a moat with a narrow 4ft pass that reaches a length of 80ft with gators and creatures swimming in the murky water. The adventures split up into two groups: Nero and Stein, and Vore and Sunny each with their creative plan to infiltrate the warehouse. Nero and Stein, decide to climb the side of the building with a makeshift rope, discovering a small hatch on the roof that overlooks the inside. Sunny and Vore approach the front door, discussing the change of disposition in Vore, as well as the appearance change in battle from Nero. A sudden movement from inside prompts the front door team to knock at the door. Yet, not hearing a response, Vore steps up and opens the door, triggering a crossbow trap that was connected to the door, shooting a bolt into his chest. In pure shock and agony, Vore screams out while Sunny tries to mend the wound using healing magic. At the same time, Nero and Stein hear the scream and believe they are in trouble rapidly open the hatch to see a racked wall filled with a multitude of boxes open and unopened, with different goods scattered around. They also notice a small table, with three bandits playing a game with their belongings right next to them. However, a sudden push from behind causes the two of them to fall right onto the table and the hatch above close. While Sunny and Vore make their way in and investigate the table, noticing the people were made of straw and see the two fall and the door behind them swing close. Darkness now fills a room and the adventures now alert for impending danger and reach for their weapons. Yet, Vore in panic searches for his lost belongings instead of being scared, prompting Sunny to help look to calm his nerves. Searching around for a bit, Sunny finds the ring but is quickly picked up by a mysterious figure that moves in the shadows. Concurrently, in front of Nero and Stein, two figures come from the darkness weapons drawn demanding their goods. Trying to calm down the perpetrators the adventures try to find the truth of the operation and upon explaining Nero rushes forward. Instigating the fight. A bloody battle breaks out, and the adventures quickly subdue all of the bandits, however, the leader, Dekon finds his rest with the Gods after Vore violently beats him down. Yet,  before his final breath they learn that the orders they are supplied come from Hamble’s leaders, and Dekon is the only one able to read the letters, and afterward always ordered to burn the letter to hide trace. At the same time, Nero in a childlike state, wanders around tying up any bandit he can find, no matter their emotions or feelings. While Sunny in a furious panic determines who must be tended, saving Stein and a small child from the bandit group. But not being able to save Dekon in time. After the fight clears, Nero and Vore check up on Stein, who was knocked unconscious during the fight, giving him some needed company while he gets to his feet. Yet, Sunny in disarray and filled with sadness, tends to the wounded boy asking questions about their involvement and morals. The boy confesses that this was the only way that they were able to survive in this world, that joining the bandits was better than living on the streets poor and hungry. Furthermore, he emphasizes the fact that the bandits are scared to leave the town, hearing a rumor that those who tried to leave are found and taken to the city and disappear forever underground. Sunny is compassionate to the child, Vore sheds a tear looking at the boy and Nero who wants to tie the child leave under the child's request, heading back to the town. In town, a sudden revolution has taken place and the citizens of the town have brought the Stone Seeker into a circle. Lead by Mr. Phenon, he discussing what he should do with them to Sunn, before departing the three adventures with a blessing from the town.